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I REFER to the report "They fly into a rage over online games" on Monday.
Gaming is a social ill with far more dire consequences than chewing gum.
Should we not ban cyber-gaming and get our teenagers to take up healthier and more constructive activities instead?
This is an age in which almost all homework is done on the computer. Students also send e-mail and chat online with their friends.
It is impossible to know when they are engaged in such activities and when they are gaming, unless one were to look over their shoulders every minute.
Locking their computers or limiting their gaming time is not feasible.
What do we lose by banning cyber games?
Tan Chor Hoong (Ms)
This article was first published in The Straits Times.
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