Game headsets further blurring the line between worlds

Game headsets further blurring the line between worlds
Oculus Touch enables users in two different places to work together to, for example, stack building blocks.
PHOTO: Nikkei Asian Review

TOKYO - In the gaming industry, 2016 will likely be the year virtual reality devices take off as computer game companies roll out new products that further blur the line between the online world and the real one.

Wearing goggle-like headsets, users will feel like they have been transported to a completely different world, one where VR games can be played with friends in distant places as if they were in close proximity.

Oculus VR of the US and Japan's Sony Computer Entertainment are slated to release VR game headsets sometime in the first half of this year. Computer game makers around the world are racing to develop VR software and related devices.

Making virtual a reality

A sensor in the headset is designed to detect the user's head movement, making it possible to create seamless images on a screen when the user looks sideways, rearward, up and down. Such VR images look so real that the user can even go behind an object on the screen and see what it looks like from behind.

And now, prices of VR headsets have come down to around a few hundred dollars thanks to technological advances in recent years.

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