Submitted by grongloh@a1 on Fri, 2016-06-17 12:06
It's widely held that certain gadgets, cars and other tech have deliberately short lifespans, to make you shell out to replace them. What's the reality?
"They don't make 'em like they used to," as the idiom goes. So it would seem for the Centennial Light.
Submitted by jylim@a1 on Tue, 2016-06-14 11:32
Submitted by pristeo@a1 on Fri, 2016-06-10 12:53
For some, leaving your earphones at home when you head out is enough to ruin your day.
If you are a person on the go, you will understand how invaluable these can be.
Nothing helps you through long train rides and walks under Singapore's scorching sun better than a mood-boosting playlist on a trusty set of earphones.
A reliable set will meet these criteria: superb noise isolation to block out the sound of bus engines, excellent bass and clarity in a crowd, and convenient for carrying around.
So what can you get for less than $100?
Submitted by grongloh@a1 on Tue, 2016-06-07 12:55
Inspired by an app that lets you swipe for new pals, Tiffanie Wen explores how the digital age has changed friendship.
Nowadays, telling someone that you've started using a dating app is hardly an unusual thing to say. Unless it's to your new husband.
Submitted by grongloh@a1 on Thu, 2016-05-12 11:19
In China, savvy entrepreneurs are making millions a year by mining bitcoin. Danny Vincent visited one of the world's biggest facilities of its kind to film the activity and people within.
On the edge of a tiny Chinese town is a strange building where you can get an insight into the future - and only a handful of people know what is happening inside.
Submitted by grongloh@a1 on Mon, 2016-04-25 19:21
Bigwigs, celebrities and ordinary people are saying no to smartphones and going - or staying - old school flip.
On the subway, commuting into the heart of New York City, Danny Groner stands out. He is one of the only people in the carriage not staring at a small screen.
He's proud to not be one of the more than two-thirds of Americans who own a smartphone.
Submitted by ashelyl@a1 on Wed, 2016-04-20 14:10
"Photojournalist? Got such a thing, huh?" asked the condominium manager when he looked at my name card.
This was in 2006 when I was on assignment for another local newspaper.
"These days, everyone is a photographer, what. Just take a camera and shoot. What's so difficult?" he continued with the insults.
I remember having the urge to whack him on his head with my DSLR camera.
It was not the first time I had heard such slights, but that incident somehow stayed with me.
Submitted by ngkaiqi@a1 on Wed, 2016-03-02 14:16
Service will allow users to pay at almost all retail outlets that accept credit cards
When Samsung Pay makes its debut in Singapore this year, its users will be able to tap their phones to pay at almost all retail outlets that accept credit cards, including those that have yet to upgrade to newer contactless payment terminals.
Rival mobile payment service Apple Pay, which is slated to launch here later this year, requires merchants to upgrade to new contactless card readers with Near Field Communication (NFC) wireless capabilities.
Submitted by grongloh@a1 on Thu, 2016-02-25 08:04
If there were ever any doubts about the Government's intention to pave the way for a fourth telco operator in Singapore, they were dispelled by the Infocomm Development Authority of Singapore (IDA) last week.
Despite the industry's chorus that there was no need - or room - for a new mobile phone operator (MNO), the IDA stuck to its earlier decision, taken last July, and unveiled more details about the reserved spectrum to be allocated to a new MNO.
Submitted by ngkaiqi@a1 on Sun, 2016-02-21 18:08
Growing up with tiny gadgets at their fingertips, a young person of today is likely to spend more time consuming media than sleeping in one day.
According to a 2015 study by Common Sense Media, a US non-profit group that helps children, parents and educators navigate the world of media and technology, teens aged 13 to 18 spend an average of nine hours a day consuming media for enjoyment, such as watching shows, playing games, accessing social media and chatting via video.
Tweens aged six to 12 are reported to spend six hours on media a day.