You ain't afraid of no ghosts?
Then the Ghostbusters World game might just be the alternative to Pokémon Go for you, as it is also location-based and uses augmented reality.
According to the Verge, a demo version of Ghostbusters World was made available at the San Diego Comic-Con last weekend, which let players blast ghosts with a proton pack to capture them, instead of using Pokéballs to catch little monsters.
Unlike Pokémon Go, which was built on top of data from Niantic's earlier game Ingress, this game was built using Google's Maps platform which was recently opened to developers, allowing buildings to be shown in 3D for a more immersive experience.
Verge, which got to try the demo, says players have four different proton packs that range in blast power, like how Pokémon Go has Great Balls and Master Balls that make it easier to catch monsters.
Players can get more items to fight ghost at dimension portals or can buy ammunition through in-app purchases.
The game also tracks players' movement using the phone pedometer, rewarding long walks by hatching Ectoplasms.
The Verge writer called the game “Pokémon Go, but with ghosts”, but revealed that Ghostbusters World will also have player-versus-player fighting and a Story Mode scripted by writers of the Ghostbusters comics from IDW Publishing.
The demo also had an in-game chat feature, though it could be cut if it proves too hard to moderate.
Ghostbusters World is expected to launch later this year on iOS and Android with around 150 ghosts to capture. Got to catch them all?
Currently, the game's website only has a trailer and links to its social media pages. It also shows that the game was made in collaboration between Columbia Pictures Industries, Korean mobile game designing company 4:33 Creative Lab and NextAge Co Ltd who made a Walking Dead AR game.