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EA confident about annual bookings, announces new Battlefield title

EA confident about annual bookings, announces new Battlefield title
A smartphone with the Electronic Arts logo is seen in front of a displayed Battlefield 2042 logo in this illustration taken Sept 16, 2021.
PHOTO: Reuters file

Videogame publisher Electronic Arts said it expects to achieve the high end of its annual bookings forecast and unveiled the next instalment of its multi-player shooter game Battlefield at its investor day conference on Tuesday (Sept 17).

The new title will mark a return to the modern-day setting, after three consecutive games set in different time periods, competing with Activision Blizzard's best-selling Call of Duty franchise.

EA's bet on the more-than-two-decades-old franchise comes as consumers have cut back on discretionary spending in the past year, choosing instead to stick with popular games as stubborn inflation weighed on budgets.

In July, EA announced it expects fiscal 2025 bookings between US$7.30 billion (S$9.45 billion) and US$7.70 billion.

EA's American football titles will record US$1 billion in net bookings in fiscal year 2025, CFO Stuart Canfield said during the presentation.

The company also announced an EA Sports app to capitalise on the loyal audiences of its sports titles such as EA FC, Madden NFL and the newly released College Football. The app will act as a social platform that combines sports content, messaging and gaming, all centred on global football, it said.

Additionally, EA announced it is partnering with Amazon's MGM Studios to produce a film based on its simulation role-playing game, The Sims, adding that it expects to double its annual bookings for the game in the next five years.

The global success of Sony's The Last of Us television series last year has spurred Hollywood studios and gaming publishers to green-light film and TV adaptations of popular videogame intellectual properties.

The success of these adaptations is not always guaranteed, as evidenced by the recent box office disappointment of the film based on Take-Two Interactive's Borderlands, which released to poor critical reviews last month.

The film grossed over US$32 million in worldwide box office revenue against its estimated budget of around US$115 million, according to data from film website IMDb.

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